You should choose a potential supervisor whose research interests match your own. We encourage you to contact your chosen supervisor for an informal chat – this will also help you to put together your research proposal, which is an integral part of your application. 

You should only apply to the institution at which your chosen supervisor is based once you have been recommended for a place on the IGGI programme. This applies whether you are recommended for a studentship or an alternatively funded place. Please visit the Apply page for further details of the process.

The filters will allow you to select potential supervisors based on their home institution or where they fit into the research themes of IGGI. 

To contact your chosen supervisor, click on their name to send them an email.

Filter Supervisors

  • Professor Richard Bartle

    Professor Richard Bartle

    Co-wrote first multi-user dungeon, the progenitor of modern MMORPGs. Invented the Bartle Test for Gamer Personality Type, taken by more than 750,000 people. A leading figure in the industry.

  • Professor Simon Colton

    Professor Simon Colton

    Computational creativity, content generation, game HCI.

  • Professor Peter Cowling

    Professor Peter Cowling

    Director of IGGI and the DC Labs. Strong games industry links. Artificial Intelligence (AI) for mobile and video games – particularly Monte Carlo Tree Search. Gamification/Games for Science and Society.

  • Dr Sebastian Deterding

    Dr Sebastian Deterding

    Strong UX and gamification industry links. Gamification, gameful and playful design, motivational design, social norms and interactions around games and play

  • Prof Anders Drachen

    Prof Anders Drachen

    Game Analytics, data mining, machine learning, game development, business and business intelligence, supply chain analytics, Human-Computer Interaction and Game User Research, user experience.

  • Dr Jeremy Gow

    Dr Jeremy Gow

    Computational creativity, game analytics and Human Computer Interaction

  • Professor Udo Kruschwitz

    Professor Udo Kruschwitz

    Excellent industrial links, Games With a Purpose (GWAP), Natural Language Processing.

  • Professor William Latham

    Professor William Latham

    Game graphics; substantial industry experience; project management for games.

  • Professor Simon Lucas

    Professor Simon Lucas

    Founding Editor-in-Chief IEEE Transactions on Computational Intelligence and AI in Games. Co-Founder of IEEE Conference on Computational Intelligence and Games. A leading academic in the field with three prizes for games related work and more than 40 publications in the area.

  • Dr Diego Perez

    Dr Diego Perez

    Computational Intelligence for Games. Reinforcement learning. Evolutionary Computation. General Video Game AI

  • Professor Atau Tanaka

    Professor Atau Tanaka

    Interactivity in music

  • Dr Laurissa Tokarchuk

    Dr Laurissa Tokarchuk

    Physically interactive mobile and wearable games. Augmented and Virtual Reality (AR/VR) especially in relation to improving learning and cognition. Reinforcement Learning, Evolutionary Computation and Games.


  • Dr Freida Abtan
    Dr Freida Abtan Music

    Music computing, audio-visual composition

  • Professor David Adger
    Professor David Adger Languages, Liguistics and Film

    Inventing new languages for in-game communications; studying their effects on game play and character development

  • Dr Patricia Alessandrini
    Dr Patricia Alessandrini Music

    Interactivity in Music and Multimedia

  • Dr Adedoyin Atewologun
    Dr Adedoyin Atewologun Business and Management

    Games with a purpose to model and tackle issues in diversity and inclusion, development of AI characters to support training

  • Dr Mathieu Barthet
    Dr Mathieu Barthet Electronic Engineering and Computer Science

    Games for Creative Music Education and Participation Using Augmented/Virtual Reality

  • Dr David Beer
    Dr David Beer Sociology

    Sociology of digital data and big data, mobile media and the relations between popular culture and by-product data.

  • Professor Mark Bishop
    Professor Mark Bishop Director TCIDA/ Computing

    Artificial intelligence, Analytics, Embodied Cognition, Enactivism & Cybernetics.

  • Dr Tim Blackwell
    Dr Tim Blackwell Computing

    Complexity; dynamical systems; digital art and music, swarm intelligence.

  • Dr Florian Block
    Dr Florian Block Theatre, Film and Television/ Digital Creativity Labs

    Data-Driven Content Creation in Esports; Data Analytics in Esports; Data-Driven Creativity; Interactive Data Visualisatin for Learning and Public Engagement.

  • Dr Eliane Bodanese
    Dr Eliane Bodanese Electronic Engineering and Computer Science

    Intelligent sensing and pattern recognition applied to games for healthcare (especially elder-care, mental health monitoring)

  • Dr Andy Bremner
    Dr Andy Bremner Psychology

    Object knowledge, spatial representation, body representation, multi-sensory perception, learning and cognitive control, in childhood.

  • Dr Nick Bryan-Kinns
    Dr Nick Bryan-Kinns Electronic Engineering and Computer Science

    Games & Interaction Design.

  • Dr Paul Cairns
    Dr Paul Cairns Computer Science

    Human-computer interaction and games. Psychology of game players. Research methods.

  • Prof Andrea Cavallaro
    Prof Andrea Cavallaro Electronic Engineering and Computer Science

    Deep Learning in Games.

  • Dr Luca Citi
    Dr Luca Citi Computer Science and Electronic Engineering

    Brain Computer Interfaces and Games, Data mining, game analytics.

  • Dr Adrian Clark
    Dr Adrian Clark Computer Science and Electronic Engineering

    Virtual Reality, Computer Vision, Computer Graphics.

  • Professor Edward Codling
    Professor Edward Codling Maths

    Use of games to understand complex crowd and swarm behaviours (Organiser of Theoretical Ecology and Complex Systems (TECS) seminar series).

  • Dr Anthony Constantinou
    Dr Anthony Constantinou Electronic Engineering and Computer Science

    Bayesian Artificial Intelligence for Decision Making in Games; Bayesian game outcome prediction

  • Professor Tim Crawford
    Professor Tim Crawford Computing

    Music information retrieval

  • Dr James Cussens
    Dr James Cussens Computer Science

    Machine learning particular Bayesian methods and graphical models. Applying discrete optimisation algorithms to machine learning. Statistical methods in artificial intelligence.

  • Professor Mark d'Inverno
    Professor Mark d'Inverno Computing

    Multi-agent systems for online cultural experiences

  • Professor Teresa da Silva Lopes
    Professor Teresa da Silva Lopes The York Management School

    Marketing of games. Business models. Games With A Purpose (GW AP).

  • Dr Kate Devlin
    Dr Kate Devlin Computing

    Illumination models for graphics, interaction design

  • Dr Caroline  Di Bernardi Luft
    Dr Caroline Di Bernardi Luft Biological and Chemical Sciences

    Comparing human and computational creativity in game design processes; Improving gaming experience by decoding brain and body physiological responses through machine learning

  • Dr Gaetano Dimita
    Dr Gaetano Dimita Law

    Interactive Entertainment Law, Intellectual Property Law issues in games and AI

  • Dr John Drake
    Dr John Drake Electronic Engineering and Computer Science

    Game AI techniques for automated heuristic design, noisy optimisation/automated game design

  • Professor John Drever
    Professor John Drever Music

    Soundscapes, acoustic ecology, acoustics

  • Dr Michael Fairbank
    Dr Michael Fairbank School of Computer Science and Electronic Engineering

    Neural networks and Deep Learning. Adaptive Dynamic Programming + Reinforcement Learning. Optimisation. Control Theory. Financial Forecasting. AI in games.

  • Dr Ildar Farkhatdinov
    Dr Ildar Farkhatdinov Electronic Engineering and Computer Science

    Game theory to study human-agent/machine/robot multimodal interaction

  • Professor Maria Fasli
    Professor Maria Fasli Computer Science and Electronic Engineering

    Market Based Economic Games, Game Trading Competitions.

  • Dr Rebecca Fiebrink
    Dr Rebecca Fiebrink Computing

    Creative applications of machine learning; gestural and embodied interaction; accessibility and personalised interaction

  • Dr Felix Fischer
    Dr Felix Fischer Mathematical Sciences

    Game theory and optimisation applied to mechanism and market design

  • Professor Frederic Fol Leymarie
    Professor Frederic Fol Leymarie Computing

    Strong games industry links. Procedural game content genesis. 3D graphics and vision. Gamification. Scientific visualisation.

  • Dr Dan Franks
    Dr Dan Franks Computer Science/Biology/York Centre for Complex Systems Analysis

    Interested in using coevolutionary algorithms for game intelligence, and in developing games to address scientific questions.

  • Professor Jonathan Freeman
    Professor Jonathan Freeman Psychology

    presence, user experience of digital media, restorative media, social media, gaming, digital inclusion, usability and accessibility, attitudinal consumer segmentations, future media, innovation

  • Professor Matthew Fuller
    Professor Matthew Fuller Cultural Studies

    Software studies, computational culture

  • Dr Jennifer Gabrys
    Dr Jennifer Gabrys Sociology

    Science and technology studies, digital media, rnateriality, environments and environmental change, urbanism, creative practice, participation inventive methods.

  • Professor Andrea Galeotti
    Professor Andrea Galeotti Economics

    Study of Network Games, Economic Game Theory, Recipient of 5 Year ERC Fellowship Grant, Editorial Board of Several Economics Journals.

  • Dr Michael Gardner
    Dr Michael Gardner Computer Science and Electronic Engineering

    Games and virtual reality, games and education.

  • Dr Marco Gillies
    Dr Marco Gillies Computing

    Virtual Reality, Virtual Humans, Interactive Machine Learning, Body and Movement based Interaction Techniques.

  • Professor Shaogang Gong
    Professor Shaogang Gong Electronic Engineering and Computer Science

    computer vision expert

  • Dr Mick Grierson
    Dr Mick Grierson Computing

    Audiovisual interaction, cognition and perception, signal processing, brain-computer interfaces

  • Dr Murray Griffin
    Dr Murray Griffin Biology

    Games for Rehabilitation (with successful clinical trials)

  • Professor Dongbing Gu
    Professor Dongbing Gu Computer Science and Electronic Engineering

    Reinforcement Learning and Robotics, Use of Games as Complex Virtual Environments for studying Machine Learning.

  • Graham Harwood
    Graham Harwood Cultural Studies

    Interactive media.

  • Professor Pat Healey
    Professor Pat Healey Electronic Engineering and Computer Science

    Intelligent Dialogue Systems for Games, Games and the study of interaction (gestures, social)

  • Dr Jon Hook
    Dr Jon Hook Theatre, Film and Television & Digital Creativity Labs

    Novel forms of interaction for games (e.g. augmented reality); tools and interfaces for game creation; the intersection of games and live performance.

  • Dr Anne Hsu
    Dr Anne Hsu Electronic Engineering and Computer Science

    Games & the study of human decision making

  • Professor Huosheng Hu
    Professor Huosheng Hu Computer Science and Electronic Engineering

    Robotics, famous for Robotic Fish (featured on BBC News, London Aquarium}, Robotic Games (e.g. RoboCup). Novel methods for man-machine interaction.

  • Dr Weini Huang
    Dr Weini Huang Mathematical Sciences

    Game-based modelling of biological systems, including models of coevolution and host-parasite dynamics

  • Professor Sir Colin Humphreys
    Professor Sir Colin Humphreys Engineering and Materials Science

    Serious games for materials design; statistical game AI for modelling ans synthesising novel materials

  • Dr Jo Iacovides
    Dr Jo Iacovides Computer Science

    Human Computer Interaction and Games. Games for learning, persuasion and citizen science. The role of emotion in player experience

  • Dr Maria Ioannidou
    Dr Maria Ioannidou Law

    The effects of AI, big data and developments in games and game technology on consumer behaviour. Legal frameworks for enabling and protecting competition.

  • Dr Lorenzo Jamone
    Dr Lorenzo Jamone Electronic Engineering and Computer Science

    Artificial intelligence, perception and cognition for Virtual Characters in Games; telepresence and embodiment

  • Professor Janis Jefferies
    Professor Janis Jefferies Computing

    The impact of technology on the arts (textiles, sound, curating, design and literature)

  • Dr Yuan Ju
    Dr Yuan Ju Economics

    Mechanism design for economic games. Fair division, bargaining and negotiation protocols. Experimental game theory.

  • Dr Dimitar Kazakov
    Dr Dimitar Kazakov Computer Science

    Adaptive and learning agents for games. Evolution of cooperation, communication and foraging strategies in game environments. Natural language processing and language games. Games and financial forecasting for stock market simulations.

  • Dr Gavin Kearney
    Dr Gavin Kearney Electronics

    Sound and audio processing for virtual environments. Spatial Audio and surround sound. Interactive audio systems. Virtual Acoustics.

  • Dr Ben Kirman
    Dr Ben Kirman Theatre, Film and Television/ Digital Creativity Labs

    Unconventional gameful/playful interfaces, locative/pervasive games, critical game design

  • Dr Daniel Kudenko
    Dr Daniel Kudenko Computer Science

    Strong games industry links. Artificial Intelligence (AI). Machine Learning. Game Analytics.

  • Dr Gustav Kuhn
    Dr Gustav Kuhn Psychology

  • Professor Richard Law
    Professor Richard Law Biology/York Centre for Complex Systems Analysis

    multiplayer games to understand/train sustainable and economic use of shared resources, especially in fisheries.

  • Dr Agnieszka Lyons
    Dr Agnieszka Lyons Languages Linguistics and Film

    Analysing in-game communications and chats combined with in game actions and events; multimodal and mediated discourse analysis.

  • Dr Debbie Maxwell
    Dr Debbie Maxwell Theatre, Film and Television

    Interactive media; user experience; traditional storytelling; knowledge exchange; codesign; ethnography; design methods; community engagement.

  • Professor Klaus McDonald-Maier
    Professor Klaus McDonald-Maier Computer Science and Electronic Engineering

    Embedded systems, novel hardware architectures, measuring emotional responses.

  • Dr Fiona McNab
    Dr Fiona McNab Psychology

    Using games to better understand the limitations of working memory, how distractors are ignored and how these change across the lifespan, with implications for cognitive training.

  • Prof Peter McOwan
    Prof Peter McOwan Electronic Engineering and Computer Science

    Games and the study of perception and cognitions, Life-Long Synthetic Companions

  • Dr Daniel Mullensiefen
    Dr Daniel Mullensiefen Psychology

    Music and sound perception

  • Dr Damian Murphy
    Dr Damian Murphy Electronics/ Digital Creativity Labs

    Interactive acoustic environments, room acoustics measurement and simualtion, auralization, acoustic modelling and evaluation, spatial audio rendering.

  • Dr Jenna Ng
    Dr Jenna Ng Theatre, Film and Television

    Film and interactive media; digital media convergence; machinima; game aesthetics, narrative, affect

  • Dr Mihalis Nicolaou
    Dr Mihalis Nicolaou Computing

    Machine learning and computer vision, particularly motivated by problems arising in the audio-visual analysis of affective behaviour under real-world conditions.

  • Dr Nikolay Nikolaev
    Dr Nikolay Nikolaev Computing

    Machine learning and artificial intelligence

  • Dr James Ohene-Djan
    Dr James Ohene-Djan Computing

    Interaction design and assistive technologies.

  • Dr Sylvia Xueni Pan
    Dr Sylvia Xueni Pan Computing

    Immersive Virtual Reality; Cognitive Neuroscience; Social Interaction; Training and psychotherapy; Character Animation

  • Dr Ioannis Patras
    Dr Ioannis Patras Electronic Engineering and Computer Science

    Deep Learning in Games, Affect Analysis for Games, Games with a purpose

  • Dr Sandra Pauletto
    Dr Sandra Pauletto Theatre, Film and Television

    Sound design; Auditory displays; Sound synthesis and processing; Interactive audio; Sound design for Cinema and Television; Cinematic and synthetic voice.

  • Dr Manuela Perrotta
    Dr Manuela Perrotta Business and Management

    Games and the study or learning, innovation and work in organisations

  • Professor Alan Pickering
    Professor Alan Pickering Psychology

    Biological and cognitive correlates of personality, statistics, neural networks and other formal models, cognitive control, category learning.

  • Dr Jon Pitchford
    Dr Jon Pitchford Biology

    multiplayer games to understand/train sustainable and economic use of shared resources, especially in fisheries.

  • Professor Massimo Poesio
    Professor Massimo Poesio Electronic Engineering and Computer Science

    Expert in natural language processing, Games With a Purpose (GWAP).

  • Professor Riccardo Poli
    Professor Riccardo Poli Computer Science and Electronic Engineering

    Genetic Programming, games and emergent behaviour.

  • Dr Stefan Poslad
    Dr Stefan Poslad Electronic Engineering and Computer Science

    Game theory based gamification, applications to smart cities, travel and lifestyle

  • Dr Chris Power
    Dr Chris Power Computer Science

    Interactive systems for disabled and older adult users. Interactive systems for digital cultural heritage. Evaluation of interactive systems.

  • Dr Ida Pu
    Dr Ida Pu Computing

    Algorithmics and collective intelligence

  • Dr Matthew Purver
    Dr Matthew Purver Electronic Engineering and Computer Science

    Computational linguistics applied to games: human-like conversational characters, analysing dialogue between players

  • Dr Philip Quinlan
    Dr Philip Quinlan Psychology

    Integrating learning to read in gaming apps. In particular helping boys learn to read

  • Dr Joshua Reiss
    Dr Joshua Reiss Electronic Engineering and Computer Science

    Procedural audio for games, intelligent game audio engines

  • Dr Christophe Rhodes
    Dr Christophe Rhodes Computing

    Compiler design and implementation; colour theory and perception; audio, music and multimedia informatics.

  • Dr Søren Riis
    Dr Søren Riis Electronic Engineering and Computer Science

    Deep Reinforcement Learning in Games and Mathematics

  • Dr Catherine  Rogers
    Dr Catherine Rogers Law

    Ethical and legal aspects of advanced AI and games technology, including creative AI and intelligent synthetic characters.

  • Prof Mark Sandler
    Prof Mark Sandler Electronic Engineering and Computer Science

    Semantic Audio for Games

  • Dr Paul Schweinzer
    Dr Paul Schweinzer Economics

    Mechanism design for economic games. Experimental game theory.

  • Dr Francisco Sepulveda
    Dr Francisco Sepulveda Computer Science and Electronic Engineering

    Brain Computer Interfaces and Games.

  • Dr Karen Shoop
    Dr Karen Shoop Electronic Engineering and Computer Science

    Games and novel wearable technology, games for artistic invention

  • Dr Stephen Smith
    Dr Stephen Smith Electronics/York Centre for Complex Systems Analysis

    Manager of Complex City Apps. Games With A Purpose (GW AP). Interactive tasks for the assessment of neurodegenerative diseases.

  • Dr William Smith
    Dr William Smith Computer Science

    Content capture for animation and games, photorealistic rendering, 3D graphics.

  • Dr Yi-Zhe Song
    Dr Yi-Zhe Song Electronic Engineering and Computer Science

    Vision-based Games, Social Drawing Games, Deep Learning in Games

  • Dr Daniel Stamate
    Dr Daniel Stamate Computing

    Data science and analytics

  • Professor Susan Stepney
    Professor Susan Stepney Computer Science/York Centre for Complex Systems Analysis

    Gamification: Using games to do and publicise complex systems science.

  • Dr Tony Stockman
    Dr Tony Stockman Electronic Engineering and Computer Science

    Audio-based games, games for people with visual impairment

  • Dr Matt Taylor
    Dr Matt Taylor Biology

    Games for Rehabilitation (research already supported by successful clinical trials).

  • Andy Thomason
    Andy Thomason Computing

    Compiler design and games programming; substantial industry experience.

  • Professor Jon Timmis
    Professor Jon Timmis Electronics/York Centre for Complex Systems Analysis

    Using machine learning approaches in collective decision making for autonomous systems.

  • Professor Edward Tsang
    Professor Edward Tsang Centre for Computational Finance and Economic Agents/Computer Science and Electronic Engineering

    Constrained Satisfaction, Computational Finance and Game Theory.

  • Professor Marian Ursu
    Professor Marian Ursu Theatre, Film and Television/ Digital Creativity Labs

    Strong creative industries links. Interactive media. Interactive narratives. Intelligent audio-video-centred communication.

  • Dr Alexei Vernitski
    Dr Alexei Vernitski Maths

    Design of novel mathematical games and puzzles

  • Professor Alex Wade
    Professor Alex Wade Psychology/ Digital Creativity Labs

    Expert in human neuroimaging. Ongoing collaboration with Riot Games to evaluate personality traits from huge quantities of gameplay data.

  • Dr James Walker
    Dr James Walker Computer Science

    AI and Machine Learning for Games and Game Analytics. Adaptive Autonomous Systems

  • Dr Jez Wells
    Dr Jez Wells Electronics/Music

    Music signal modelling and effects processing, public engagement.

  • Dr Jamie Wood
    Dr Jamie Wood Maths/Biology/York Centre for Complex Systems Analysis

    Using games to do as well as disseminate science. Current interests in animal behaviour and synthetic biology.

  • Dr John Woods
    Dr John Woods Computer Science and Electronic Engineering

    Robotics and Games, Games in Education.

  • Dr John Woodward
    Dr John Woodward Electronic Engineering and Computer Science

    Genetic Programming and Games, Games and Real-World Simulations and Problem Solving

  • Prof Tao Xiang
    Prof Tao Xiang Electronic Engineering and Computer Science

    Lifelong learning in games, deep learning, games with a purpose (for computer vision)

  • Dr Matthew Yee-King
    Dr Matthew Yee-King Computing

    Education technology, creative musical Ais, computer Music, automatic sound synthesizer programming, genetic algorithms, interactive music systems.

  • Professor Qingfu Zhang
    Professor Qingfu Zhang Computer Science and Electronic Engineering

    Evolutionary Algorithms, Multi-Objective Optimisation and Games.

  • Professor Robert Zimmer
    Professor Robert Zimmer Head of Computing

    New media psychology, culture mining, machine haptics.

Ready to apply?

Once you have identified your potential supervisor, we would encourage you to contact them to discuss your research proposal.

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